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You have enough materials to set up 4 electrolysers right from the start, so once you know how to connect your 1st electrolyser just add in 3 more (do remember to connect the outputs together so you can use just the 2 flare stacks for all 4 electrolysers). Set your electrolyser to dirty water electrolysis, connect the flare stacks to the outputs, water pump to the input, get some power, and watch your first slag be produced. This is done simply by building 1 electrolyser, 2 flare stacks (to get rid of oxygen and hydrogen), 1 water pump, 1 ore crusher, 1 liquefier and 1 crystallizer. It should be pretty simple - open up the research tree and see that your only option is to get your hands on some crushed stiratite. In terms of starting power, place all your windmills! these are basically free power without worrying about providing fuel, so until you are into green science and have automated (with a sufficient safety margin) charcoal power dont even think about removing them. If you feel like setting 1k of these to craft and just AFKing until thats done. These are your fuel, and until you get some stable power generation going you will effectively be the fuel provider for your factory. Step 0: if you are still not at green science and arent hand-crafting something important (such as buildings), queue up a few hundred cellulose fiber forage crafts. Grab the extra resources from the rock, place some land around you, attach some windmills, and think to yourself - what now? Or did you know how to swim in the first place? Perhaps it was the adrenaline. Managing to crash-land on a single block of land takes some skill, diving for the wreckage of your spaceship to recover at least some materials before depositing them on a rock and promptly forgetting how to swim takes a bit more. The app is still in its development phase, so there may (and are) be bugs in it (not of the biter variety - I removed those quite early on). The graph was made in Foreman 2.0 (which is what I spent the last 2 months working on instead of doing a seablock run as I originally planned). You can either have them as an image collection to use as a guide during play, or open up the graph and edit the flow values so as to better design your factory.
Seablock factorio full#
To get the full images plus the original graph file go here.
Seablock factorio mods#
For the best experience it is highly recommended to download it directly as a zip pack with all the correct mods from the homepage here.
Seablock factorio mod#
The mod can be found on the mod page here, a 'pack' mod can be found here.
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This will be a long guide, so lets get some things out of the way:
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